| "Descrizione" |
by Al222 (13245 pt)
|Evaluation||N. Experts||Evaluation||N. Experts|
Seat Leon TCR Shaun Clarke
Assetto Corsa preview
Content Manager showroom
Seat Leon TCR showroom
Seat Leon TCR skins
Seat Leon TCR on track
Electronic kicker, no need blip the gas for download
Cockpit-operated brake balance
Tyres mod V10
6 gears with paddles
Max speed kmh
Max speed mph
Max power bhp
The file version 1.7 contains 22 cars
The file version 2.0 contains 42 cars
Version 2.0 is very different from version 1.7 and is much better.
Let's talk about version 2.0
This car is very easy to drive and also suitable for beginners, however, in the hands of an experienced pilot can give great satisfaction.
As many as 42 skins, all of which have a complexity of excellently designed details. On the windscreen you can see the dirt.
Let's see a few
As I said before, it is an easy car with no problems in driving, fast and stable. There is a little oversteer that does not bother you at all, but above all there is not a major oversteer in braking as happens in many cars.
The tires are of medium compound, unlike the Eurocup, so they have better grip. It takes a couple of laps to warm them up to the ideal temperature. FFB is clearly heard as coming from the wheels in traction with an effect very close to reality.
If you are used to braking abruptly and pressing the brake pedal hard, I recommend reducing the brake power between 70 and 80. You will have softer braking. With the default values, abrupt braking causes the car to skid significantly.
Interesting the way you can left foot brake: it seems as a sort of traction control. When braking there is a clear feeling that the back of the car will lighten and, for those who have a simulation hardware platform, you will feel the chair slide for traction loss.
Well designed, the work has been done well, with care and precision, but I must say that the inner part of the simulated cars, even in the best like this, always leaves something to be desired. We expect a reality that is difficult to find for two fundamental reasons. A very accurate design would weigh too much on the total model so the car could cause some problems of slow performance on not very fast computers. The other reason concerns the time and obviously the cost of drawing: the more details there are, the more hours it takes to draw accurately. Therefore, even if I agree on the fact that a dashboard more adherent to the reality valorizes the simulator and increases the reality and the fun, I must admit that we must content ourselves and turn the attention more to the external part.
Among the most complete cars
The perfect car for those who want to start with the simulation, but also a car that will give a lot of satisfaction to experienced drivers for its speed, versatility and competitiveness in its class.
Tires & rims